To work in a fun environment with dedicated people utilizing my artistic skills and experience in the development of great games and entertainment.



Adobe CS6 - Photoshop, Flash, After Effects. 3D Studio Max 2013.

Sketching, Illustration, Concept Design, 2D Animation, and 3D Modeling.


Professional Experience


Freelance CG Artist

January 2004 – Present

Self Employed, San Francisco, CA


2D/3D CG Artist (Contract)

October 2013 – Present

TapZen, San Francisco, CA

An unannounced project for iPad and Android tablets.

  • Utilizing 3D Studio Max and exporting to Unity game engine.
  • 2D visual development and final 3D modeling for environments and props.
  • 2D iterative character sketches and final 3D modeling / texturing of 3 character levels.


2D Character Animator (Contract)

August 2013 – August 2013

WeMade Entertainment USA

Unannounced mobile game.

  • Utilizing Esoteric Software’s Spine animation tool.
  • 2D character and vehicle animation.


CG Art Generalist (Contract)

October 2012 – April 2013

GameView Studios/DeNA Studios

Multiple mobile game applications.

  • Used proprietary tool, Animation Builder, to create effects/motion graphics.
  • Trained the Mountain View and Vancouver artists on animation tool.
  • The Powerful/CCG - Character / Effects Animations.
  • GI JOE - Vehicle / Effects Animations.  Gacha Animations.


Senior Artist

August 2010 – March 2012

Electrified Games


Multiple Mobile/Web based games.

  • Kaijudo Rise of the Duel Masters Battler/TCGO - Civilization backgrounds for in-game videos and card play fields.
  • Pokemon TCGO and Trainer Challenge - Designed Avatar Creator UI & Character assets. Environments play mats, & cut scenes.


Lead Artist

December 2009 – August 2010

Mind Control Software


Multiple Web based games.

  • Drew Brees FINANCIAL FOOTBALL - Lead Artist on project. UI Design, 3D stadium and manage outsources.
  • Star Trek Online (cancelled) - Captain Creator UI & assets. Environments, Starship, and Bridge designs.


Lead Character Artist

April 2005 – December 2008

Evil Twin Studios/Doppelganger


vSide Massive Multiplayer Online Social Experience.

  • Managed junior character artist.
  • Character artist responsible for creation and skinning of avatar assets.
  • Development of many in-game clothing brands and storefronts.
  • Concept designs for environments and environment backdrops.


Graphic Artist 3

January 2005 – June 2006

Electronic Arts


POGO Minis.

  • Developed the base art for the Minis avatar system. 
  • Illustrated over 60 background images.



September 2003 – December 2003

Tektonic Studios



Senior Artist

January 2001 – April 2002

Sony Computer Entertainment America



Lead Artist/Animator

April 1998 – December 2000

Spunky Productions




1995 – 1997

Pixel Technologies, LLC