BRIAN EDENFIELD

2D/3D ARTIST

brian@artwithbyte.com

415.470.6501

 

Objective

To work in a fun environment with dedicated people utilizing my artistic skills and experience in the development of great games and entertainment.

 

Skills

Adobe CS6 - Photoshop, Flash, After Effects. 3D Studio Max 2013.

Sketching, Illustration, Concept Design, 2D Animation, and 3D Modeling.

 

Professional Experience

 

Freelance CG Artist

January 2004 – Present

Self Employed, San Francisco, CA

www.beelinestudios.com

 

2D/3D CG Artist (Contract)

October 2013 – Present

TapZen, San Francisco, CA

www.tapzen.com

An unannounced project for iPad and Android tablets.

  • Utilizing 3D Studio Max and exporting to Unity game engine.
  • 2D visual development and final 3D modeling for environments and props.
  • 2D iterative character sketches and final 3D modeling / texturing of 3 character levels.

 

2D Character Animator (Contract)

August 2013 – August 2013

WeMade Entertainment USA

www.wemadeusa.com

Unannounced mobile game.

  • Utilizing Esoteric Software’s Spine animation tool.
  • 2D character and vehicle animation.

 

CG Art Generalist (Contract)

October 2012 – April 2013

GameView Studios/DeNA Studios

denastudioscanada.com

Multiple mobile game applications.

  • Used proprietary tool, Animation Builder, to create effects/motion graphics.
  • Trained the Mountain View and Vancouver artists on animation tool.
  • The Powerful/CCG - Character / Effects Animations.
  • GI JOE - Vehicle / Effects Animations.  Gacha Animations.

 

Senior Artist

August 2010 – March 2012

Electrified Games

 

Multiple Mobile/Web based games.

  • Kaijudo Rise of the Duel Masters Battler/TCGO - Civilization backgrounds for in-game videos and card play fields.
  • Pokemon TCGO and Trainer Challenge - Designed Avatar Creator UI & Character assets. Environments play mats, & cut scenes.

 

Lead Artist

December 2009 – August 2010

Mind Control Software

 

Multiple Web based games.

  • Drew Brees FINANCIAL FOOTBALL - Lead Artist on project. UI Design, 3D stadium and manage outsources.
  • Star Trek Online (cancelled) - Captain Creator UI & assets. Environments, Starship, and Bridge designs.

 

Lead Character Artist

April 2005 – December 2008

Evil Twin Studios/Doppelganger

 

vSide Massive Multiplayer Online Social Experience.

  • Managed junior character artist.
  • Character artist responsible for creation and skinning of avatar assets.
  • Development of many in-game clothing brands and storefronts.
  • Concept designs for environments and environment backdrops.

 

Graphic Artist 3

January 2005 – June 2006

Electronic Arts

 

POGO Minis.

  • Developed the base art for the Minis avatar system. 
  • Illustrated over 60 background images.

 

Artist/Animator

September 2003 – December 2003

Tektonic Studios

 

 

Senior Artist

January 2001 – April 2002

Sony Computer Entertainment America

 

 

Lead Artist/Animator

April 1998 – December 2000

Spunky Productions

 

 

Artist/Animator

1995 – 1997

Pixel Technologies, LLC