Brian Edenfield
Available for freelance
Résumé
Skills
Photoshop, 3DS Max 7, Maya 7, Flash, Torque Game Engine
Sketching, Illustration, Concept Design, Animation, 3D Modeling and Sculpture
Experience
Beeline Studios
Evil Twin/Doppelganger
Electronic Arts
A.S.K. Learning
Tektonic Studios
SCEA, Inc.
Spunky Productions
Pixel Technologies
Juggernaut Studios
Jellyman Productions
Headpedal
Find me

Tuesday, November 30, 2004

I, as Gordon Freeman, defeated the combine menace!

.........Eh.

Overall, I was unimpressed with this game. The only real time I actually had fun was during the battle through the citadel. The super grav fun was a joy to behold. The story left alot to be desired, though. You know that feeling you had right after Matrix: Reloaded?

"Is that it?"

That's how I felt about HL2. This was not a strong sequel to HL.

I will have to play it again to wrap my head around why I didn't think it worked for me. Sure it looked great, blah blah blah. I envision the virtual actor Gordon Freeman looking at the director after reading the script and saying: "So, what's my motivation?" The story here didn't seem to dictate how the game would play out. I will have to think about this some more.
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Sketches: An hour and a half or so. Sometimes it's a struggle to get images out of my head.


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