Brian Edenfield
Available for freelance
Résumé
Skills
Photoshop, 3DS Max 7, Maya 7, Flash, Torque Game Engine
Sketching, Illustration, Concept Design, Animation, 3D Modeling and Sculpture
Experience
Beeline Studios
Evil Twin/Doppelganger
Electronic Arts
A.S.K. Learning
Tektonic Studios
SCEA, Inc.
Spunky Productions
Pixel Technologies
Juggernaut Studios
Jellyman Productions
Headpedal
Find me

Tuesday, December 14, 2004

The real life "Punk'd"

So prisoners, the weak willed ones anyway, have a tutorial out there for dealing with life on the inside. Stephen Donaldson wrote a self help manual for those who are especially targeted for punking while in the prison system. This is some f'd up shite. The Guide to Protective Punking

I could only read it about half way through before I was too disturbed to finish it. I personally would prefer death to life on my knees like this. Of course, I don't plan on getting sent to prison anytime soon, so I can't even imagine what these "punks" must go through. And I don't want to imagine it.
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Sketch: 20 minutes. I have an interview tomorrow with a very large game publisher in the Bay Area. Yeah, THAT one.

They asked if I could draw or match an anime style. I said: "Sure, I can do that. No problem." Trouble is I don't have any past work to prove it. So I sketched out from memory what a "typical" anime character looks like to me. I hope it's enough.



1 Comments:

Blogger Kevin said...

Holy shit. I think I'm going to be sick. Why doesn't our government fix this?

5:37 PM  

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